Tuesday, January 25, 2011
Guardian Jetbikes: Three is a crowd?
So recently 3++ featured a small article on the merits of Guardian Jetbikes as scoring units (post here).
One of the important points made by Kirby is that Jetbikes 'really need to supplement an Eldar's scoring rather than be a focal point'.
Well said Kirby, this has my vote for sure. That said, can they really be viable in units of three? Am I missing something here fellow Eldar players? For 66 points, you'll have a fast moving unit with the same basic stats as a marine. Think about that for a moment. Take one casualty, and you test at an unimpressive ld 8, falling back at 3d6. Fail that test at two casualties, and you can never regroup...
For me, good list building has always been based around capitalising your strengths and compensating for your weaknesses. For example, i've made sure everything in my entire army is mobile and survivable - even my Vypers yes! - despite being quite a minimal force. Given that there's a small number of units on the board, i've compensated by making them damn hard to kill. It's by no means a purely rock list either, and packs an impressive amount of firepower.Which brings me back to this idea of taking '3x Guardian Jetbikes'...
In objective games, the most you can hope for is to keep them in reserve for as long as possible, hiding them from view when they enter play, then racing for an objective on turn 5. Easier said than done. A smart general will see the opportunity to easily neutralise a scoring unit. KP missions, even worse. Again, all you can do is hide, but this time the unit acts completely as a negative. All it can do is deny KPs, which frankly for me is a bit useless.
'3x' should be banned!